跳表

package skiplist

import (
    "math"
    "math/rand"
)

type (
    SkipList struct {
        head      *element
        cacheList []*element
        maxLevel  int
    }

    element struct {
        next []*element
        key  int
        val  interface{}
    }
)

func NewSkipList(maxLevel int) *SkipList {
    return &SkipList{
        head: &element{
            next: make([]*element, maxLevel),
            key:  math.MinInt32,
            val:  nil,
        },
        cacheList: make([]*element, maxLevel),
        maxLevel:  maxLevel,
    }
}

func (sl *SkipList) Set(key int, val interface{}) {
    var (
        next *element
        prev = sl.head
    )

    for i := sl.maxLevel - 1; i >= 0; i-- {
        next = prev.next[i]
        for next != nil && next.key < key {
            prev = next
            next = next.next[i]
        }
        sl.cacheList[i] = prev
    }

    if elm := sl.cacheList[0].next[0]; elm != nil && elm.key == key {
        sl.cacheList[0].val = val
        return
    }

    insertData := &element{
        next: make([]*element, sl.randomLevel()),
        key:  key,
        val:  val,
    }

    for i := 0; i < len(insertData.next); i++ {
        insertData.next[i] = sl.cacheList[i].next[i]
        sl.cacheList[i].next[i] = insertData
    }
}

func (sl *SkipList) Get(key int) (interface{}, bool) {
    var (
        prev = sl.head
        next *element
    )

    for i := sl.maxLevel - 1; i >= 0; i-- {
        next = prev.next[i]
        for next != nil && next.key < key {
            prev = next
            next = next.next[i]
        }
    }

    if next != nil && next.key == key {
        return next.val, true
    }

    return nil, false
}

func (sl *SkipList) Del(key int) (interface{}, bool) {
    var (
        prev = sl.head
        next *element
    )

    for i := sl.maxLevel - 1; i >= 0; i-- {
        next = prev.next[i]
        for next != nil && next.key < key {
            prev = next
            next = next.next[i]
        }
        sl.cacheList[i] = prev
    }

    if elm := sl.cacheList[0].next[0]; elm == nil || elm.key != key {
        return nil, false
    }

    val := sl.cacheList[0].val

    for i := 0; i < len(sl.cacheList[0].next[0].next); i++ {
        sl.cacheList[i].next[i] = sl.cacheList[i].next[i].next[i]
    }

    return val, true
}

func (sl *SkipList) randomLevel() int {
    level := 1

    for {
        if rand.Intn(1) == 0 {
            level++
        } else {
            return level
        }

        if level >= sl.maxLevel {
            return sl.maxLevel
        }
    }
}


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