在GlobeControl中画面的问题

http://wuhaodesktop.spaces.live.com/blog/cns!7222D82032DD6AB5!143.entry

从开始学AE时就在考虑这个问题,为什么画线可以让它贴着球面,但面却不行,尝试了很多方法,但最后都没能解决。后来有一天偶然在esri的edn上看到一则提示,说二维的面元素和一维的线元素不同,它不能通过其顶点坐标来确定,其中的面还有弧度的定义。想想也是,如果只定义四个顶点,谁说它就是个弧面了?没准还是个平面呢,还有可能是中间拐很多弯的那种。

于是又在帮助里找怎么定义弧面的方法,结果是一个也没有。再又是一个偶然的机会,我看到了与rasterize相关的一些问题,发现GlobeGraphicsLayer的属性里可以把它设为Rasterize,设置之后画出来的面马上就贴在地球上了,不过是贴在地面,不能浮空,但已经可以达到要求了,欣喜若狂,却发现无法设置图形的透明度了,画出来的一个面又大,还是纯色的,贴在上面,把下面的国界啊,省界啊,地貌什么的统统都遮住了。试了几乎所有改变透明度的方法,都不行,画出来的图形还是像个大饼一样贴在地球上。

郁闷了,直到一天忽然想到可以单独建一个图层,通过设置图层的透明度来把图形设为半透明,这倒是个好办法。为证明这个办法的可行性,我先在程序里画了一个多边形,存成lyr文件,再在ArcGlobe里打开,贴在地球上,再调整这个图层的透明度,那鸟图形终于变成半透明了!好了,现在就想法在程序里调整图层的透明度吧,在帮助里查了好多资料,又在论坛上问了好多人,代码终于写出来了,但那鸟图形却迟迟不变透明,无奈之下我只好暂时放弃,在论坛上发了个贴子求助,几天了也没人回,我几乎绝望,心想在下面的代码里只好用边线来代替面了。

但是似乎是老天有眼,一个星期之后我再上论坛时发现我那个帖子竟然有人回了,按那位高人的办法一试,成了!真是功夫不负有心人啊,下面就把代码和效果图记下来,做个记念吧,顺便再感谢一下那位回贴的高人。

要在GlobeControl里画出贴在地表的多边形来,需要通过IGlobeGraphicsElementProperties设置图层的属性为Draped,并设为Rasterize,此时画上去的多边形无法设置其透明度,由于它覆盖了后面的国界,地形等重要地理信息,因此影响极坏,急需改变,可以通过设置该图层的透明度来实现,过程如下: 

//设置透明度       
ILayerEffects pLayerEffects = pLayer as ILayerEffects;
pLayerEffects.Transparency = 50;
//让设置起作用
IGlobeDisplayLayers pGlobeLayers = m_globeDisplay as IGlobeDisplayLayers;
IGlobeLayerProperties pGlobeLayerProps=pGlobeLayers .FindGlobeProperties (pLayer);
//应用设置         
pGlobeLayerProps.ApplyDisplayProperties(pLayer);

相关代码如下:
          //添加新图层
            ILayer pLayer= new GlobeGraphicsLayerClass();
            pLayer.Name = "TraceOfSat";
            m_globe.AddLayerType(pLayer, esriGlobeLayerType.esriGlobeLayerTypeDraped, false);
            m_scene.ActiveGraphicsLayer = pLayer;

        IGlobeGraphicsLayer pGL= pLayer as IGlobeGraphicsLayer;
//透明度
          ILayerEffects pLayerEffects = pLayer as ILayerEffects;
            pLayerEffects.Transparency = 50;

            IGlobeDisplayLayers pGlobeLayers = m_globeDisplay as IGlobeDisplayLayers;
            IGlobeLayerProperties pGlobeLayerProps=pGlobeLayers .FindGlobeProperties (pLayer);
//应用设置         
pGlobeLayerProps.ApplyDisplayProperties(pLayer);

//图层的其它属性
        IGlobeGraphicsElementProperties pGEP = new GlobeGraphicsElementPropertiesClass();
         pGEP.DrapeElement = true;
            pGEP.DrapeZOffset = 1000000;
            pGEP.Rasterize = true;

//定义多边形的四个顶点
         IPoint p1 = new PointClass();
            IPoint p2 = new PointClass();
            IPoint p3 = new PointClass();
            IPoint p4 = new PointClass();

            p1.PutCoords(0,0);
            p1.Z = 100000;
            p2.PutCoords(50,0);
            p2.Z = 1000000;
            p3.PutCoords(50,50);
            p3.Z = 1000000;
            p4.PutCoords(0,50);
            p4.Z = 1000000;

//填充颜色
            IRgbColor pcolor = new RgbColorClass();
            pcolor.Red = 230;
            pcolor.Green = 0;
            pcolor.Blue = 0;

              ISimpleFillSymbol pFillSym = new SimpleFillSymbol();
            pFillSym.Color = pcolor;
            ISimpleLineSymbol pLineSym = new SimpleLineSymbolClass();
            pLineSym.Color = pcolor;
//绘制多边形
            IElement pElement = DrawPolygonWithPoints(p1, p2, p3, p4, pFillSym);
//添加到界面中
           int index1;
            pGL.AddElement(pElement, pGEP2, out index1);
            m_pSceneview.Redraw(false);

//根据四个顶点画多边形
      private  IElement DrawPolygonWithPoints(IPoint point1, IPoint point2, IPoint point3,
            IPoint point4, ISimpleFillSymbol pFillSym)
        {
            IElement pElement;
            IGeometry pGeometry;
            IPointCollection pPoints;
            IFillShapeElement pFillElement;
            IPoint pPoint = new PointClass();

            object Missing = Type.Missing;

            pElement = new PolygonElement();
            pGeometry = new PolygonClass();
            pPoints = pGeometry as IPointCollection;
            pPoint.PutCoords(point1.X, point1.Y);
            pPoint.Z = point1.Z;
            pPoints.AddPoint(pPoint,ref  Missing,ref Missing);

            pPoint.PutCoords(point2.X, point2.Y);
            pPoint.Z = point2.Z;
            pPoints.AddPoint(pPoint, ref Missing, ref Missing);

            pPoint.PutCoords(point3.X, point3.Y);
            pPoint.Z = point3.Z;
            pPoints.AddPoint(pPoint, ref Missing, ref Missing);

            pPoint.PutCoords(point4.X, point4.Y);
            pPoint.Z = point4.Z;
            pPoints.AddPoint(pPoint, ref Missing, ref Missing);

            pElement.Geometry = pGeometry;

            pFillElement = pElement as IFillShapeElement ;
            pFillElement.Symbol = pFillSym;

            return pElement;
        }

效果图如下:

图片1

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