编辑器开发读取LIGHTMAP的脚本

@MenuItem("MyPlugins/CreatLightMaterial")
static function Apply ()
{
     var TransformParent : Transform= Selection.activeTransform as Transform;
  var trname:String;
  var txname:String;
  var i:int=0;
  //var bumpMap : Texture;
 // var www : WWW = new WWW ("http://images.earthcam.com/ec_metros/ourcams/fridays.jpg");
  var bumpMap:Object[];

  //var Tr:Transform[];
     var TrArray=new Array();
 
 
  if(TransformParent==null)
  {
       EditorUtility.DisplayDialog("选择","选择一个包含子物体的Transform对象", "确定");
         return;
  }
 
  if(TransformParent.childCount==0)
  {
      EditorUtility.DisplayDialog("选择","选择的Transform对象没有子物体", "确定");
         return;
  }
 
var Tr=TransformParent.gameObject.GetComponentsInChildren( Transform );
    bumpMap= Resources.LoadAll("New", Texture2D);
 for(var tr:Transform in Tr)
 {
     if(tr!=TransformParent)
       {
              if(tr.renderer)
            {
       var mycolor:Color=Color(154,154,154,255);
             var material = new Material (Shader.Find("Legacy Shaders/Lightmapped/Diffuse"));
                      if(!(tr.name+".mat"))
        AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+".mat");
  else {
              i++;
             if(!(tr.name+i+".mat"))
     AssetDatabase.CreateAsset(material, "Assets/Resources/New/"+tr.name+i+".mat");
    }
      tr.gameObject.renderer.sharedMaterial=material;
       }
    trname=tr.name+"VRay 完成贴图";
             for(var tx:Texture2D in bumpMap)
         {
           txname=tx.name;
           if(trname==txname)
     {
          tr.gameObject.renderer.sharedMaterial.SetColor ("_Color",Color.gray );
                tr.gameObject. renderer.sharedMaterial .SetTexture("_LightMap", tx);
     
                    } 
   }
  }
 }
}

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