#pragma strict
var No:int; //在编辑器中,把每个物体上的No号设置为不同. 0,1,2......
var chineseSkin : GUISkin;//在此可以选择字体,并设置为中文。建议编辑器设为uft-8。
var buildingname:String;//用来接收从网页中传递过来的buildingname值
var buildingcategory:String;//用来接收从网页中传递过来的buildingcategory值
var buildingpic:Texture2D;//用来接收从网页中传递过来的buildingpic值
var windowRect0 = Rect (20, 20, 250, 200);
var enable:boolean;
function Awake(){
enable = false ;
}
//鼠标事件
function OnMouseEnter ()
{
renderer.material.color = Color.red;
}
function OnMouseDown () {
enable = true;
}
function OnMouseExit ()
{
renderer.material.color = Color.white;
}
//鼠标事件
function OnGUI(){
GUI.skin=chineseSkin;
if(enable)
{
windowRect0 = GUI.Window (No, windowRect0, DoMyWindow, "项目简介");
}
}
function DoMyWindow (windowID : int) {
GUI.Label(Rect(10,50,80,30),"名称");
//GUI.TextField(Rect(100,50,100,30),buildingname);
GUI.Label(Rect(10,100,80,30),"类型");
//GUI.TextField(Rect(100,100,100,30),buildingcategory);
GUI.DrawTexture(Rect(10,140,200,50),buildingpic,ScaleMode.ScaleToFit,true,0);
if(GUI.Button(Rect(190,20,50,30),"退出")){
enable = false;
}
GUI.DragWindow (Rect (0,0,10000,10000));
}