IOS资源适配

iphone从4开始都是配置retina屏幕了,也就是都需要@2x的资源,在iphone6 plus中使用的是@3x的资源.

@1x的资源是3gs中使用的.所以我觉得如果应用只针对iphone的话,应该不用适配@1x的图片了

官方建议:

具体可看https://developer.apple.com/library/ios/qa/qa1686/_index.html

启动图标,app icon使用 的像素为 60 120 180 3档

应用启动时的那张logo

iphone6 plus  1242x2208

iphone6  750x1334

iphone5 5s 1136×640

iphone 4 4s 960×640








http://stackoverflow.com/questions/25781422/image-resolution-for-new-iphone-6-and-6-3x-support-added


I have looked on few articles and discussion like one here and Here about image resolutions that new iPhones will use @3x images for display. Is it true?

So does it mean we will have to keep three images? Say for example I have an image of 50 X 50, will I have to keep 3 images for optimizing the look for new iPhones?

  • Normal (50 X 50)
  • @2x - Retina (100 X 100)
  • @3x - Retina HD (150 X 150)

Or will the new phones use @2x images only and there is nothing like @3x?

I have tested by making a sample project and all simulators seem to use @3x images, this is confusing.

Edit

Here is some more info

  • 3GS ( 163 ppi so use Normal)
  • 4, 4s, 5 and 5s (326 ppi so we use @2x)
  • 6 (326 ppi so it seems like it will use @2x)
  • 6 plus (401 ppi here lies the confusion )

Edit

Based on Answers given by Tsob and nitin, I added @3x images to my project.

Informational Edit

I see few users are confused about why iPhone 6 uses @2x images even though it has higher resolution , the reason is

iPhone 6 might have different resolution but has same density of per pixel inch (PPI)

  • Resolution concerns an absolute number of pixels.
  • Density (aka Pixels per inch - PPI) concerns a relative number of pixels per inch which is same in case of iPhone 6 and previous iPhones , but different in iPhone 6 plus.

Check more about this here in this thread

Hence iPhone 6 uses @2x image same as iPhones 4 , 5 and 5S as it has same PPI and iPhone 6 plus uses @3x.

你可能感兴趣的:(IOS资源适配)