有人希望能有个性能上的测试,考虑到有那么多的IOC框架,而主流的有:Castle Windsor、微软企业库中的Unity、Spring.NET、StructureMap、Ninject等等。本篇文章主要针对这些IOC框架编写测试程序。
Autofac下载地址:http://code.google.com/p/autofac/
Castle Windsor下载地址:http://sourceforge.net/projects/castleproject/files/Windsor/2.5/Castle.Windsor.2.5.3.zip/download
Unity下载地址:http://entlib.codeplex.com/
Spring.NET下载地址:http://www.springframework.net/
StructureMap下载地址:http://sourceforge.net/projects/structuremap/files/
Ninject下载地址:http://ninject.org/download
其中,测试程序均采用最新的类库。
基础工作
1、程序还是引用上一篇的示例作为测试背景。
2、编写一个性能计数器,这里我采用老赵写的一个CodeTimer的类,具体介绍见:http://www.cnblogs.com/JeffreyZhao/archive/2009/03/10/codetimer.html
使用方式类似于:
int
iteration
=
100
*
1000
;
string
s
=
""
;
CodeTimer.Time(
"
String Concat
"
, iteration, ()
=>
{ s
+=
"
a
"
; });
StringBuilder sb
=
new
StringBuilder();
CodeTimer.Time(
"
StringBuilder
"
, iteration, ()
=>
{ sb.Append(
"
a
"
); });
3、编写一个IRunner运行接口:
public
interface
IRunner
{
void
Start(RunType runType);
}
以及RunnerBase抽象基础运行类:
public
abstract
class
RunnerBase
{
private
int
_iteration
=
Convert.ToInt32(System.Configuration.ConfigurationSettings.AppSettings[
"
Iteration
"
]
??
"
10000
"
);
internal
int
Iteration
{
get
{
return
_iteration; }
}
internal
void
Time(Action action)
{
CodeTimer.Time(Name, Iteration, action);
}
protected
abstract
string
Name {
get
; }
}
这里_iteration表示测试运行次数,通过配置文件来设置值。Time方法通过计数器对action方法进行Iteration次迭代。
编写一个RunManager的运行管理器:
public
class
RunManager
{
public
static
void
Start(IRunner runner)
{
Start(runner, RunType.Transient);
}
public
static
void
Start(IRunner runner, RunType runType)
{
runner.Start(runType);
}
}
在测试中,我采用两种方式的性能比较,一个是单例状态,一个是非单例状态:
///
<summary>
///
运行状态
///
</summary>
public
enum
RunType
{
///
<summary>
///
单例
///
</summary>
Singleton,
///
<summary>
///
瞬时
///
</summary>
Transient
}
好了,现在我的程序只要继承RunnerBase以及IRunnre接口,就可以实现各个IOC框架的初始化装配的工作了。基础工作已经做好。
各个IOC框架测试程序
1、Autofac:
public
class
AutofacRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
Autofac
"
; }
}
public
void
Start(RunType runType)
{
var builder
=
new
ContainerBuilder();
//
if (runType == RunType.Singleton)
//
builder.RegisterType<DatabaseManager>().SingleInstance();
//
else
//
builder.RegisterType<DatabaseManager>();
//
builder.RegisterType<SqlDatabase>().As<IDatabase>();
///
/builder.RegisterModule(new ConfigurationSettingsReader("autofac"));
builder.RegisterType
<
SqlDatabase
>
().As
<
IDatabase
>
();
if
(runType
==
RunType.Singleton)
builder.Register(c
=>
new
DatabaseManager(c.Resolve
<
IDatabase
>
())).SingleInstance();
else
builder.Register(c
=>
new
DatabaseManager(c.Resolve
<
IDatabase
>
()));
var container
=
builder.Build();
Time(()
=>
{
var manager
=
container.Resolve
<
DatabaseManager
>
();
manager.Search(
"
SELECT * FROM USER
"
);
});
container.Dispose();
}
}
2、Castle Windsor:
public
class
WindsorRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
Castle Windsor
"
; }
}
public
void
Start(RunType runType)
{
var container
=
new
WindsorContainer();
if
(runType
==
RunType.Singleton)
container.Register(Component.For(
typeof
(DatabaseManager)).LifeStyle.Singleton);
else
container.Register(Component.For(
typeof
(DatabaseManager)).LifeStyle.Transient);
container.Register(Component.For(
typeof
(IDatabase)).ImplementedBy(
typeof
(SqlDatabase)));
Time(()
=>
{
var manager
=
container.Resolve
<
DatabaseManager
>
();
manager.Search(
"
SELECT * FROM USER
"
);
});
}
}
3、Unity:
public
class
UnityRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
Unity
"
; }
}
public
void
Start(RunType runType)
{
var container
=
new
UnityContainer();
if
(runType
==
RunType.Singleton)
container.RegisterType
<
DatabaseManager
>
(
new
ContainerControlledLifetimeManager());
else
container.RegisterType
<
DatabaseManager
>
(
new
TransientLifetimeManager());
container.RegisterType
<
IDatabase, SqlDatabase
>
();
Time(()
=>
{
var manager
=
container.Resolve
<
DatabaseManager
>
();
manager.Search(
"
SELECT * FROM USER
"
);
});
}
}
4、Spring.NET:
public
class
SpringRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
Spring.NET
"
; }
}
public
void
Start(RunType runType)
{
string
databaseManagerName;
if
(runType
==
RunType.Singleton)
databaseManagerName
=
"
DatabaseManager_Singleton
"
;
else
databaseManagerName
=
"
DatabaseManager_Transient
"
;
Time(()
=>
{
IApplicationContext context
=
ContextRegistry.GetContext();
var manager
=
(DatabaseManager)context.GetObject(databaseManagerName);
manager.Search(
"
SELECT * FROM USER
"
);
});
}
}
5、StructureMap:
public
class
StructureMapRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
StructureMap
"
; }
}
public
void
Start(RunType runType)
{
ObjectFactory.Initialize(container
=>
{
if
(runType
==
RunType.Singleton)
container.ForRequestedType
<
DatabaseManager
>
().Singleton();
else
container.ForRequestedType
<
DatabaseManager
>
();
container.ForRequestedType
<
IDatabase
>
().TheDefaultIsConcreteType
<
SqlDatabase
>
();
});
Time(()
=>
{
var manager
=
ObjectFactory.GetInstance
<
DatabaseManager
>
();
manager.Search(
"
SELECT * FROM USER
"
);
});
}
}
6、Ninject:
public
class
NinjectRunner : RunnerBase, IRunner
{
protected
override
string
Name
{
get
{
return
"
Ninject
"
; }
}
public
void
Start(RunType runType)
{
IKernel kernel
=
new
StandardKernel(
new
MyNinjectModule(runType));
Time(()
=>
{
var manager
=
kernel.Get
<
DatabaseManager
>
();
manager.Search(
"
SELECT * FROM USER
"
);
});
}
}
客户端测试程序
static
void
Main(
string
[] args)
{
CodeTimer.Initialize();
Console.WriteLine(
"
IOC - Singleton
"
);
//
Autofac Singleton
RunManager.Start(
new
AutofacRunner(), RunType.Singleton);
//
Castle Windsor
RunManager.Start(
new
WindsorRunner(), RunType.Singleton);
//
Unity
RunManager.Start(
new
UnityRunner(), RunType.Singleton);
//
Spring.NET
RunManager.Start(
new
SpringRunner(), RunType.Singleton);
//
StructureMap
RunManager.Start(
new
StructureMapRunner(), RunType.Singleton);
//
Ninject
RunManager.Start(
new
NinjectRunner(), RunType.Singleton);
Console.WriteLine(
"
===================================
"
);
Console.WriteLine(
"
IOC - Transient
"
);
//
Autofac Singleton
RunManager.Start(
new
AutofacRunner(), RunType.Transient);
//
Castle Windsor
RunManager.Start(
new
WindsorRunner(), RunType.Transient);
//
Unity
RunManager.Start(
new
UnityRunner(), RunType.Transient);
//
Spring.NET
RunManager.Start(
new
SpringRunner(), RunType.Transient);
//
StructureMap
RunManager.Start(
new
StructureMapRunner(), RunType.Transient);
//
Ninject
RunManager.Start(
new
NinjectRunner(), RunType.Transient);
Console.ReadKey();
}
通过修改App.config的Iteration配置值,来设置迭代次数。
<
appSettings
>
<
add
key
="Iteration"
value
="100000"
/>
</
appSettings
>
运行结果
1、Iteration=1000:
分析:在千数量级时,Autofac,CastleWindsor、StructureMap基本差不多,效率上比其他的要高。
2、Iteration=10000:
分析:在万数量级时,Autofac,CastleWindsor,StructureMap基本效率还是差不多,其中StructureMap效率稍稍有些下降;Spring.NET以及Ninject的性能比较低。
3、Iteration=100000:
分析:在十万数量级时,CastleWindsor的效率开始下降,而在Transient方面,StructureMap和Autofac基本差不多。
4、Iteration=1000000:
分析:在百万数量级时,Autofac和StructureMap两者还是保持比较高的效率,并且在Transient方面,StructureMap已经超过了Autofac。
总结:从测试中,可以看出Autofac和StructureMap在性能上面还是体现出比较大的优势,Ninject可以说性能上较低。而Spring.NET不仅仅专注于IOC方面,它还专注于其他方方面面的功能,所以在IOC方面的性能不是太高。另外,微软的Unity中规中矩,性能较为稳定,也是一个不错的选择。另外,可能测试程序会有所偏差,希望大家也能够指出问题!