private Texture texture;
private SpriteBatch batch;
private TextureRegion[] regions = new TextureRegion[4];
@Override
public void create() {
texture = new Texture(Gdx.files.internal("data/tR.png"));
batch = new SpriteBatch();
regions[0] = new TextureRegion(texture, 0, 0, 64, 64);
regions[1] = new TextureRegion(texture, 64, 0, 64, 64);
regions[2] = new TextureRegion(texture, 0, 64, 64, 64);
regions[3] = new TextureRegion(texture, 64, 64, 64, 64);
}
@Override
public void resize(int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.begin();
//注释部分可以用来做动画
//
TextureRegion[][] regions = TextureRegion.split(texture, 64, 64);
//
for (TextureRegion[] region1 : regions) {
//
for (TextureRegion region2 : region1) {
//
batch.draw(region2, 75 , 100);
//
}
//
}
//
for (int i = 0; i < regions.length; i++) {
batch.draw(regions[i], 100 * (i + 1), 200);
}
batch.end();
}
@Override
public void pause() {
// TODO Auto-generated method stub
}
@Override
public void resume() {
// TODO Auto-generated method stub
}
@Override
public void dispose() {
// TODO Auto-generated method stub
}