Scene:Translucency-Distortion &PostProcessing:ComposeTranslucencyToNewSceneColor
1.Accumulate:DistortionAccumulatePS.usfvoidMain(FVertexFactoryInterpolantsVSToPSInterpolants,float4PixelPosition:TEXCOORD6,infloat4SvPosition:SV_Position,inboolbIsFrontFace:SV_IsFrontFace,outfloat4Out