这个例子又新介绍了一种修改器的实现,CardinalSplineMoveModifier(基数样条移动修改器)。demo的效果是依靠矩形的运动创造出一个心形,当然心形是一个不规则的形状,这里就得使用基数样条的概念。盗用百科:
基数样条是一组单个曲线按照一定的顺序连接而成的一条较大曲线。样条由一系列点指定,并通过每一个指定的点。由于基数样条平滑地穿过组中的每一个点(不出现尖角),因而它比用直线连接创建的路径更精确。
程序中定义了两组X,Y坐标,分别表示心形左右两边的控制点,矩形的移动平滑的穿过几个控制点。下面上代码:
package org.andengine.examples; import org.andengine.engine.camera.Camera; import org.andengine.engine.options.EngineOptions; import org.andengine.engine.options.ScreenOrientation; import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; import org.andengine.entity.modifier.CardinalSplineMoveModifier; import org.andengine.entity.modifier.CardinalSplineMoveModifier.CardinalSplineMoveModifierConfig; import org.andengine.entity.modifier.DelayModifier; import org.andengine.entity.modifier.LoopEntityModifier; import org.andengine.entity.modifier.ParallelEntityModifier; import org.andengine.entity.modifier.RotationModifier; import org.andengine.entity.modifier.SequenceEntityModifier; import org.andengine.entity.primitive.Rectangle; import org.andengine.entity.scene.Scene; import org.andengine.entity.scene.background.Background; import org.andengine.entity.util.FPSLogger; import org.andengine.ui.activity.SimpleBaseGameActivity; import org.andengine.util.math.MathUtils; import org.andengine.util.modifier.ease.EaseLinear; import android.opengl.GLES20; public class CardinalSplineMoveModifierExample extends SimpleBaseGameActivity { private static final int CAMERA_WIDTH = 720; private static final int CAMERA_HEIGHT = 480; private static final int COUNT = 400; private static final float DURATION = 4; private static final float SIZE = 25; private static final float[] CONTROLPOINT_1_XS = { 2 * (CAMERA_WIDTH / 4), 1 * (CAMERA_WIDTH / 4), 1.5f * (CAMERA_WIDTH / 4), 2 * (CAMERA_WIDTH / 4) }; private static final float[] CONTROLPOINT_2_XS = { 2 * (CAMERA_WIDTH / 4), 3 * (CAMERA_WIDTH / 4), 2.5f * (CAMERA_WIDTH / 4), 2 * (CAMERA_WIDTH / 4) }; private static final float[] CONTROLPOINT_YS = { 3.5f * (CAMERA_HEIGHT / 4), 2 * (CAMERA_HEIGHT / 4), 1 * (CAMERA_HEIGHT / 4), 1.5f * (CAMERA_HEIGHT / 4), }; @Override public EngineOptions onCreateEngineOptions() { final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera); } @Override public void onCreateResources() { } @Override public Scene onCreateScene() { this.mEngine.registerUpdateHandler(new FPSLogger()); final Scene scene = new Scene(); scene.setBackground(new Background(0, 0, 0)); for(int i = 0; i < COUNT; i++) { final float tension = MathUtils.random(-0.5f, 0.5f); this.addRectangleWithTension(scene, tension, MathUtils.random(0, DURATION * 2f)); } return scene; } private void addRectangleWithTension(final Scene pScene, final float pTension, float pDelay) { //生成矩形 final Rectangle rectangle = new Rectangle(-SIZE, -SIZE, SIZE, SIZE, this.getVertexBufferObjectManager()); rectangle.setBlendFunction(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE); if(pTension < 0) { rectangle.setColor(1 - pTension, 0, 0, 0.5f); } else { rectangle.setColor(pTension, 0, 0, 0.5f); } //包含控制点的配置 final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig1 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension); final CardinalSplineMoveModifierConfig catmullRomMoveModifierConfig2 = new CardinalSplineMoveModifierConfig(CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length, pTension); //填充控制点 for(int i = 0; i < CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS.length; i++) { catmullRomMoveModifierConfig1.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_1_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2); catmullRomMoveModifierConfig2.setControlPoint(i, CardinalSplineMoveModifierExample.CONTROLPOINT_2_XS[i] - SIZE / 2, CardinalSplineMoveModifierExample.CONTROLPOINT_YS[i] - SIZE / 2); } rectangle.registerEntityModifier( new SequenceEntityModifier( new DelayModifier(pDelay), //无限循环,相当于根据控制点从下到上跑完左边,在从下到上跑完右边。 new LoopEntityModifier( //顺序容器 new SequenceEntityModifier( new ParallelEntityModifier( //基数样条移动改变器 new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig1, EaseLinear.getInstance()), //旋转改变器 new RotationModifier(CardinalSplineMoveModifierExample.DURATION, -45, -315) ), new ParallelEntityModifier( //基数样条移动改变器 new CardinalSplineMoveModifier(CardinalSplineMoveModifierExample.DURATION, catmullRomMoveModifierConfig2, EaseLinear.getInstance()), //旋转改变器 new RotationModifier(CardinalSplineMoveModifierExample.DURATION, 45, 315) ) ) ) ) ); pScene.attachChild(rectangle); } }