VR实验:以太网帧的构成(Yanlz+Unity+VR+Lab+Ethernet+Frame+)

《VR实验:以太网帧的构成》

版本

作者

参与者

完成日期

备注

LeijiaVR_EthernetFrame_V01_0.1

严立钻

 

2018.09.10

 

 

 

 

 

 

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##《VR实验:以太网帧的构成》

++++“VR实验:以太网帧的构成”:是VR实验的案例分析,从策划到产品上线;

++++“VR实验:以太网帧的构成”:定位是介绍VR实验,熟悉一款VR实验产品的打磨上线;

++++该实验的目的:

--A、掌握网络协议分析工具的工作原理和基本使用规则

--B、通过使用网络协议分析工具,来观察、分析协议的传输过程

--C、学习TCP/IP协议族中网络层传输层应用层相关重要协议原理

--D、观察以太网的报文格式,了解MAC地址的作用

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##《VR实验:以太网帧的构成》目录

++++步骤1:硬件连接(2台PC机与1台交换机)

++++步骤2:配置两台PC的IP地址

++++步骤3:启动ping(用ping测试两台PC机是否连通)

++++步骤4:分析协议的传输过程

++++UnityVR代码分析

VR实验:以太网帧的构成(Yanlz+Unity+VR+Lab+Ethernet+Frame+)_第3张图片

 

 

 

 

#步骤1:硬件连接(2台PC机与1台交换机)

#步骤1:硬件连接(2台PC机与1台交换机)

++步骤1:硬件连接(2台PC机与1台交换机)

++++立钻哥哥:学习以太网帧的构成,使用到的设备是:两台PC机,一台交换机,多条双绞线

++++A.1、电脑A与交换机连接

++++A.2、脑B与交换机连接

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##A.1、电脑A与交换机连接

##A.1、电脑A与交换机连接

++A.1、电脑A与交换机连接

++++立钻哥哥:将双绞线的一端插入电脑A的网卡,另一端连接到交换机的任意以太网端口

 

 

 

 

##A.2、电脑B与交换机连接

##A.2、电脑B与交换机连接

++A.2、电脑B与交换机连接

++++立钻哥哥:将另外一条双绞线的一端插入电脑B的网卡接口中,另一端连接到交换机的任意以太网端口

 

 

 

 

 

 

 

#步骤2:配置两台PC的IP地址

#步骤2:配置两台PC的IP地址

++步骤2:配置两台PC的IP地址

++++B.1、禁用网卡

++++B.2、置电脑A的IP

++++B.3、配置电脑B的IP

 

 

 

##B.1、禁用网卡

##B.1、禁用网卡

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

++立钻哥哥推荐的拓展学习链接(Link_Url)

立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

++++VR实验:以太网帧的构成https://blog.csdn.net/VRunSoftYanlz/article/details/82598140

++++HTC_VIVE开发基础https://blog.csdn.net/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82469850

++++VRTK杂谈https://blog.csdn.net/VRunSoftYanlz/article/details/82562993

++++Unity5.x用户手册https://blog.csdn.net/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABChttps://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++Unity面试题Dhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630838

++++Unity面试题Ehttps://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity面试题Fhttps://blog.csdn.net/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题https://blog.csdn.net/VRunSoftYanlz/article/details/78630967

++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述)https://blog.csdn.net/VRunSoftYanlz/article/details/81041359

++++框架知识点https://blog.csdn.net/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇)https://blog.csdn.net/VRunSoftYanlz/article/details/80630325

++++设计模式简单整理https://blog.csdn.net/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇)https://blog.csdn.net/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考https://blog.csdn.net/vrunsoftyanlz/article/details/80141811

++++Unity案例(Vehicle)https://blog.csdn.net/VRunSoftYanlz/article/details/82355876

++++UML类图https://blog.csdn.net/vrunsoftyanlz/article/details/80289461

++++Unity知识点0001https://blog.csdn.net/vrunsoftyanlz/article/details/80302012

++++Unity知识点0008https://blog.csdn.net/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇)https://blog.csdn.net/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础https://blog.csdn.net/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发https://blog.csdn.net/vrunsoftyanlz/article/details/78881752

++++Unity物理系统https://blog.csdn.net/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发https://blog.csdn.net/vrunsoftyanlz/article/details/78882034

++++UGUI基础https://blog.csdn.net/vrunsoftyanlz/article/details/78884693

++++UGUI进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78884882

++++UGUI综合https://blog.csdn.net/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础https://blog.csdn.net/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶https://blog.csdn.net/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统https://blog.csdn.net/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染https://blog.csdn.net/vrunsoftyanlz/article/details/78886403

++++Unity数据存储https://blog.csdn.net/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库https://blog.csdn.net/vrunsoftyanlz/article/details/79254162

++++WWW类和协程https://blog.csdn.net/vrunsoftyanlz/article/details/79254559

++++Unity网络https://blog.csdn.net/vrunsoftyanlz/article/details/79254902

++++C#事件https://blog.csdn.net/vrunsoftyanlz/article/details/78631267

++++C#委托https://blog.csdn.net/vrunsoftyanlz/article/details/78631183

++++C#集合https://blog.csdn.net/vrunsoftyanlz/article/details/78631175

++++C#泛型https://blog.csdn.net/vrunsoftyanlz/article/details/78631141

++++C#接口https://blog.csdn.net/vrunsoftyanlz/article/details/78631122

++++C#静态类https://blog.csdn.net/vrunsoftyanlz/article/details/78630979

++++C#中System.String类https://blog.csdn.net/vrunsoftyanlz/article/details/78630945

++++C#数据类型https://blog.csdn.net/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键https://blog.csdn.net/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写https://blog.csdn.net/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体https://blog.csdn.net/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质https://blog.csdn.net/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓https://blog.csdn.net/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNIhttps://blog.csdn.net/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换https://blog.csdn.net/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器https://blog.csdn.net/VRunSoftYanlz/article/details/82356217

++++JSON数据结构https://blog.csdn.net/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门https://blog.csdn.net/VRunSoftYanlz/article/details/82356839

++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/

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