#include
#include
#include
#include "aux.h"
static GLfloat spin = 0.0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glRectf(-25.0, -25.0, 25.0, 25.0);
glPopMatrix();
glFlush();
glXSwapBuffers(auxXDisplay(), auxXWindow());
}
void spinDisplay(void)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
display();
}
void startIdleFunc(AUX_EVENTREC *event)
{
auxIdleFunc(spinDisplay);
}
void stopIdleFunc(AUX_EVENTREC *event)
{
auxIdleFunc(0);
}
void myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glShadeModel(GL_FLAT);
}
void myReshape(GLsizei w, GLsizei h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
int main(int argc, char** argv)
{
auxInitDisplayMode(AUX_DOUBLE | AUX_RGBA);
auxInitPosition(0, 0, 500, 500);
auxInitWindow(argv[0]);
myinit();
auxReshapeFunc(myReshape);
auxIdleFunc(spinDisplay);
auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc);
auxMouseFunc(AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, stopIdleFunc);
auxMainLoop(display);
}
和前例一样添加了必要的头文件和lib之后
--------------------Configuration: Example_1_3 - Win32 Debug--------------------
Compiling...
Example_1_3.cpp
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(31) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(33) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(39) : error C2664: 'auxIdleFunc' : cannot convert parameter 1 from 'void (void)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(76) : error C2664: 'auxReshapeFunc' : cannot convert parameter 1 from 'void (int,int)' to 'void (__stdcall *)(int,int)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(77) : error C2664: 'auxIdleFunc' : cannot convert parameter 1 from 'void (void)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(78) : error C2664: 'auxMouseFunc' : cannot convert parameter 3 from 'void (struct _AUX_EVENTREC *)' to 'void (__stdcall *)(struct _AUX_EVENTREC *)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(79) : error C2664: 'auxMouseFunc' : cannot convert parameter 3 from 'void (struct _AUX_EVENTREC *)' to 'void (__stdcall *)(struct _AUX_EVENTREC *)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(80) : error C2664: 'auxMainLoop' : cannot convert parameter 1 from 'void (void)' to 'void (__stdcall *)(void)'
None of the functions with this name in scope match the target type
E:\OpenGLRB\Example_1_3\Example_1_3.cpp(81) : warning C4508: 'main' : function should return a value; 'void' return type assumed
Error executing cl.exe.
Creating browse info file...
Example_1_3.exe - 6 error(s), 3 warning(s)
error C2664: 'auxMainLoop' : cannot convert parameter 1 from 'void (void)' to 'void (__stdcall *)(void)'
该错误处理方案为在各函数前添加__stdcall符号,如下
void __stdcall stopIdleFunc(AUX_EVENTREC *event)
{
auxIdleFunc(0);
}
void __stdcall myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glShadeModel(GL_FLAT);
}
原始代码是在XWindows下面的编写的,转WindowVC,glx.h是无效的,glXSwapBuffers(auxXDisplay(), auxXWindow());函数调用也无效,改为auxSwapBuffers();
// Example_1_3.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "windows.h"
#include
#include
#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glaux.lib")
static GLfloat spin = 0.0;
void __stdcall display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glRectf(-25.0, -25.0, 25.0, 25.0);
glPopMatrix();
glFlush();
//glXSwapBuffers(auxXDisplay(), auxXWindow());
auxSwapBuffers();
}
void __stdcall spinDisplay(void)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
display();
}
void __stdcall startIdleFunc(AUX_EVENTREC *event)
{
auxIdleFunc(spinDisplay);
}
void __stdcall stopIdleFunc(AUX_EVENTREC *event)
{
auxIdleFunc(0);
}
void __stdcall myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glShadeModel(GL_FLAT);
}
void __stdcall myReshape(GLsizei w, GLsizei h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
else
glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
}
int main(int argc, char** argv)
{
auxInitDisplayMode(AUX_DOUBLE | AUX_RGBA);
auxInitPosition(0, 0, 500, 500);
auxInitWindow(argv[0]);
myinit();
auxReshapeFunc(myReshape);
auxIdleFunc(spinDisplay);
auxMouseFunc(AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc);
auxMouseFunc(AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, stopIdleFunc);
auxMainLoop(display);
return 0;
}
后记:此程序将Example1-1中的代码分散在多个函数中,但是流程顺序保持不变,通过改变参数实现动画效果,鼠标中键单击停止,左键单击启动。
所有aux开头的函数都不重要,所有gl开头的函数都是必须理解掌握的。