笔记-Block深入浅出

课程地址,同时对比另一篇笔记中block在MRC下的表现

block的三种类型:

  • 全局 __ NSGlobalBlock __

    void (^block)(void) = ^{
            NSLog(@"block");
        };
    NSLog(@"%@", block);
    

    打印结果:<NSGlobalBlock: 0x100e8c090>

  • 堆 __ NSMallocBlock __

    捕获外界变量

    int a = 10;
    void (^block)(void) = ^{
        NSLog(@"block -- %d", a);
    };
    NSLog(@"%@", block);
    

    打印结果:<NSMallocBlock: 0x281591ce0>

  • 栈 __ NSStackBlock __

    int a = 10;
    NSLog(@"%@", ^{
        NSLog(@"block -- %d", a);
    });
    

    打印结果:<NSStackBlock: 0x16bb21c28>

以上打印结果是在ARC模式下输出的

%@可以看出block是个object对象

从堆和栈的两段代码看,堆代码里的=操作符相当于是对block进行了copy

block在使用上很方便,可以保存代码块,但用的时候如果不注意会造成循环引用,看下循环引用的情况 self ->block ->self

@interface ViewController ()
@property (nonatomic, copy) NSString *name;
@property (nonatomic, copy) void(^block)(void);
@end
@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    self.block = ^{
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            self.name = @"zy";
        });
    };
  self.block();
}

解决办法1:

__weak typeof(self) weakSelf = self;
self.block = ^{
    __strong typeof(weakSelf) strongSelf = weakSelf;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        strongSelf.name = @"zy";
        NSLog(@"%@", strongSelf.name);
    });
};
self.block();

解决方法2:

__block ViewController *vc = self;
self.block = ^{
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        vc.name = @"zy";
        NSLog(@"%@", vc.name);
        vc = nil;
    });
};
self.block();//注意:如果不调用self.block()方法,vc永远不会置nil,内存泄露会一直在

解决方法3:将self当做block的形参传入,这样block就不持有self

@property (nonatomic, copy) void(^block)(ViewController *);

- (void)viewDidLoad {
    [super viewDidLoad];
    self.block = ^(ViewController *vc){
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            vc.name = @"zy";
            NSLog(@"%@", vc.name);
        });
    };
    self.block(self);
}

block内部修改局部变量为什么一定要加__block?

//block.c文件
#include 
int main(){
    
    int a = 10;
    void(^block)(void) = ^{
        printf("hello %i", a);
    };
    block();
    return 0;
}

查看block.c内部实现

struct __main_block_impl_0 {
  struct __block_impl impl;
  struct __main_block_desc_0* Desc;
  int a;
  __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _a, int flags=0) : a(_a) {
    impl.isa = &_NSConcreteStackBlock;
    impl.Flags = flags;
    impl.FuncPtr = fp;
    Desc = desc;
  }
};

//main函数
int main(){

    int a = 10;
    void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, a));

    ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);

    return 0;
}

重点关注函数__main_block_impl_0,struct内部有个属性a,是block.c文件中的block的外部变量a。

修改block.c去掉变量a

//block.c文件
#include 
int main(){
    void(^block)(void) = ^{
        printf("hello");
    };
    block();
    return 0;
}
struct __main_block_impl_0 {
  struct __block_impl impl;
  struct __main_block_desc_0* Desc;
  __main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
    impl.isa = &_NSConcreteStackBlock;
    impl.Flags = flags;
    impl.FuncPtr = fp;
    Desc = desc;
  }
};

//main函数
int main(){

    void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA));
    ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
    return 0;
}

发现函数__main_block_impl_0少传了一个变量a,struct内部也没有属性a。

--》block特性:截获自动变量(局部变量)值,存储在block的结构体内部

回到有变量a的block.c文件,查看对应的block.cpp文件,发现block内执行的操作是对a进行了值传递

static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
  int a = __cself->a; // bound by copy -- 生成临时变量a = 10 - 地址不一样,值传递

        printf("hello %d", a);
    }

所以在block.c文件中,block里面的a并不是外部的变量a,且外部a存放在栈上,block在堆空间,堆操作栈不合理,block只能访问不能修改局部变量的值。如果需要改变a需要添加__block标记

//block.c文件
#include 
int main(){
    //int a = 10;//栈上
    __block int a = 10;
    //堆block
    void(^block)(void) = ^{
        printf("hello %d", a);
        a++;
    };
    block();
    return 0;
}

对应block.cpp中,main函数中可以看出,结构体a存放了__block修饰的变量a的值和引用地址,说明block是通过复制a的引用地址来实现访问的

static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
  __Block_byref_a_0 *a = __cself->a; // bound by ref 指针传递

        printf("hello %d", (a->__forwarding->a));
        (a->__forwarding->a)++;
    }

//main函数
int main(){

    //结构体
    __attribute__((__blocks__(byref))) __Block_byref_a_0 a = {
        (void*)0,(__Block_byref_a_0 *)&a,//属性 & 指针
        0,
        sizeof(__Block_byref_a_0),
        10
    };

    void(*block)(void) = ((void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_a_0 *)&a, 570425344));
    ((void (*)(__block_impl *))((__block_impl *)block)->FuncPtr)((__block_impl *)block);
    return 0;
}
  • block是一个对象
  • 能够捕获外界变量,在结构体中生成相应的属性
  • 必须使用block()才能执行 - 开始只是申明了一个匿名函数,函数要调用才能执行
  • block不能直接操作外界捕获的变量,对外界变量是值拷贝
  • __block修饰的外界变量可以进行修改,自动生成结构体存放外界变量的值和指针地址,存放在堆区,堆操作堆,操作性更加合理

推荐学习:runtime源码中block模块,涉及void指针,desc,flag状态等

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