显示列表可以提高性能,因为他可以存储OPENGL的函数,供以后使用,如果需要多次重绘同一个几何图形,或者如果一次需要多次调用的用于更改状态的函数,把这些函数存储在显示列表中(将显示列表中的矩阵结果集保存,后续使用不需要重复计算以提高性能) 当通过网络在另外一台远程计算机上运算OPENGL程序时,把绘画命令保存在显示列表中具有特别重要意义,由于显示列表是服务器的一部分,这样可以减少网络通信,提高性能 显示列表更像是命令缓存器,而不是动态数据库,也就是说当显示列表创建后,就无法修改。同时显示列表的创建也存在一定的系统开销,因此一个小的显示列表未必会提升性能 |
命名和创建,执行显示列表 |
1.申请索引值 Gluint listName = glGenLists (Glsizei range); 分配range个连续的,以前未分配的显示列表索引,返回值为连续索引的起始 2.指定显示列表的开始 glNewList (listName, mode); mode:GL_COMPILE GL_COMPILE_AND_EXECUTE 3.OPENGL指令 4.显示列表定义结束 glEndList (); 5.执行显示列表 glCallList (listName); |
层次式显示列表 可以创建层次式显示列表,这是一种在glNewList()与glEndList()之间调用glCallList()执行其他显示列表的显示列表 glNewList (listName, mode); glCallList (name1); glCallList (name2); glCallList (name3); glCallList (name4); glEndList (); 显示层次最少的嵌套层次是64,可能更高,通过GL_MAX_LIST_NESTING 属性查询 |
管理显示列表索引 Glboolean glIsList(Gluint list) void glDeleteLists(Gluint listm,Glsizei range) |
执行多个显示列表 glListBase(base); 指定一个偏移量,它将与glCallLists()函数中的显示列表索引值想加,以获取最终的显示列表索引,显示列表基址对于glCallList(),glNewList()无任何效果 glCallLists (GLsizei n, GLenum type, const GLvoid *lists); 执行n个显示列表 type:GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_INT GL_UNSIGNED_INT GL_FLOAT GL_2_BYTES GL_3_BYTES GL_4_BYTES 举例: base = glGenLists (128); glListBase(base); glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList(); char *test1 = "A SPARE SERAPE APPEARS AS"; GLsizei len = strlen(s); glCallLists(len, GL_BYTE, (GLbyte *)s); |
显示列表管理状态变量 #include "header.h" GLuint listName; static void init (void) { listName = glGenLists (1); glNewList (listName, GL_COMPILE); glColor3f (1.0, 0.0, 0.0); glBegin (GL_TRIANGLES); glVertex2f (0.0, 0.0); glVertex2f (1.0, 0.0); glVertex2f (0.0, 1.0); glEnd (); glTranslatef (1.5, 0.0, 0.0); glEndList (); glShadeModel (GL_FLAT); } static void drawLine (void) { glBegin (GL_LINES); glVertex2f (0.0, 0.5); glVertex2f (15.0, 0.5); glEnd (); } void display(void) { GLuint i; glClear (GL_COLOR_BUFFER_BIT); glColor3f (0.0, 1.0, 0.0); for (i = 0; i < 10; i++) glCallList (listName); drawLine (); glFlush (); } void reshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w, 1.5 * (GLfloat) h/(GLfloat) w); else gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(650, 50); glutCreateWindow(argv[0]); init (); glutReshapeFunc (reshape); glutDisplayFunc (display); glutKeyboardFunc (keyboard); glutMainLoop(); return 0; }
多个显示列表Demo
#include "header.h" #include <string.h> #define PT 1 #define STROKE 2 #define END 3 typedef struct charpoint { GLfloat x, y; int type; } CP; CP Adata[] = { { 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END} }; CP Edata[] = { {5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE}, {0, 5, PT}, {4, 5, END} }; CP Pdata[] = { {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT}, {4, 5, PT}, {0, 5, END} }; CP Rdata[] = { {0, 0, PT}, {0, 10, PT}, {4, 10, PT}, {5, 9, PT}, {5, 6, PT}, {4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END} }; CP Sdata[] = { {0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT}, {4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT}, {5, 9, END} }; static void drawLetter(CP *l) { glBegin(GL_LINE_STRIP); while (1) { switch (l->type) { case PT: if(l->y==0) { glColor3f(1.0,0.0,0.0); } glVertex2i(l->x,l->y); break; case STROKE: glVertex2i(l->x,l->y); glEnd(); glBegin(GL_LINE_STRIP); break; case END: glVertex2i(l->x,l->y); glEnd(); glTranslatef(8.0, 0.0, 0.0); return; } l++; } } GLuint base; static void init (void) { GLuint base; glShadeModel (GL_FLAT); base = glGenLists (128); glListBase(base); glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList(); glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList(); glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList(); glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList(); } char *test1 = "A SPARE SERAPE APPEARS AS"; char *test2 = "APES PREPARE RARE PEPPERS"; static void printStrokedString(char *s) { GLsizei len = strlen(s); glCallLists(len, GL_BYTE, (GLbyte *)s); } void display(void) { glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0, 1.0, 1.0); glPushMatrix(); glScalef(2.0, 2.0, 2.0); glTranslatef(10.0, 30.0, 0.0); printStrokedString(test1); glPopMatrix(); glPushMatrix(); glScalef(2.0, 2.0, 2.0); glTranslatef(10.0, 13.0, 0.0); printStrokedString(test2); glPopMatrix(); glFlush(); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode (GL_PROJECTION); glLoadIdentity (); gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h); } void keyboard(unsigned char key, int x, int y) { switch (key) { case ' ': glutPostRedisplay(); break; case 27: exit(0); } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); glutInitWindowSize (440, 120); glutCreateWindow ("stroke"); init (); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutDisplayFunc(display); glutMainLoop(); return 0; }
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