EasyMovieTexture插件使用教学

这里我用UGUI做了一个简单的视频播放器界面,界面就如下所示

EasyMovieTexture插件使用教学_第1张图片

:所写脚本如下

using UnityEngine;  

using System.Collections;  

using UnityEngine.UI;  


public class PlayMovie : MonoBehaviour  

{  

public Text totalTime;  

public Text movieTime;  

public Slider movieSlider;  

public Material renderMaterial;  

public int movieSpeed = 1000;  


private MediaPlayerCtrl mediaPlayerCtrl;  

private RawImage movieRawImage;  

private Vector2 reducteOffsetMax;  

private bool isFinish = false;  

private bool isPlay = false;  

private bool isCtrlMovie = false;  

private int fastbackTemp = 0;  

private int totaltime = 0; 

//记录视频播放器的大小位置

Vector2 maxOffsetTextrue;

Vector2 minOffsetTextrue;

void Start () {  

Init();  

mediaPlayerCtrl.OnEnd += OnEnd;  

maxOffsetTextrue = movieRawImage.rectTransform.offsetMax;

minOffsetTextrue = movieRawImage.rectTransform.offsetMin;

}  


/// 初始化函数  

public void Init()  

{  

mediaPlayerCtrl = this.transform.GetComponent();  

movieRawImage = this.transform.GetComponent();  

mediaPlayerCtrl.m_bAutoPlay = false;  

if (movieRawImage.material == null)  

movieRawImage.material = renderMaterial;  

reducteOffsetMax = movieRawImage.rectTransform.offsetMax;  

}  


// Update is called once per frame  

void Update ()  

{  

UpdateMovieSlider();  

UpdateMovieTime();  

UpdateTotalTime();  

}  


// 更新视频进度条  

public void UpdateMovieSlider()  

{  

if (mediaPlayerCtrl.GetSeekPosition() != 0 && !isCtrlMovie)  

{  

float slider = (float) mediaPlayerCtrl.GetSeekPosition()/(float) mediaPlayerCtrl.GetDuration();  

movieSlider.value = slider;  

}  

}  


// 更新视频总时间  

public void UpdateTotalTime()  

{  

if (this.totalTime.text != null && isPlay)  

{  

if (totaltime != mediaPlayerCtrl.GetDuration() / 1000)  

{  

totaltime = mediaPlayerCtrl.GetDuration() / 1000;  

int min = totaltime / 60;  

int seconds = totaltime - min * 60;  

// this.totalTime.text = min + ":" + seconds;  

if (min<=9||seconds<=9) {

if (min<=9&&seconds<=9) {

this.totalTime.text = "0"+min + ":" + "0"+ seconds;

}

if (min<=9&&seconds>=10) {

this.totalTime.text = "0"+min + ":" + seconds;

}

if (min>=10&&seconds<=-9) {

this.totalTime.text =min + ":" + "0"+ seconds;

}


} else if (min>=10&&seconds>=10) {

this.totalTime.text = min + ":" +  seconds;

}

}  

}   

}  

//更新视频时间  

public void UpdateMovieTime()  

{  

if (this.movieTime.text != null && isPlay)  

{  

int movieTime = mediaPlayerCtrl.GetSeekPosition() / 1000;  

int min = movieTime / 60; 

int seconds = movieTime - min * 60;

if (min<=9||seconds<=9) {

if (min<=9&&seconds<=9) {

this.movieTime.text = "0"+min + ":" + "0"+ seconds;

}

if (min<=9&&seconds>=10) {

this.movieTime.text = "0"+min + ":" + seconds;

}

if (min>=10&&seconds<=9) {

this.movieTime.text =min + ":" + "0"+ seconds;

}


} else if (min>=10&&seconds>=10) {

this.movieTime.text = min + ":" +  seconds;

}

}  

}  


// 视频播放  

public void MoviePlay()  

{  

mediaPlayerCtrl.Play();  

isPlay = true;  

isFinish = false;  

}  


// 视频暂停  

public void MoviePause()  

{  

isPlay = false;  

mediaPlayerCtrl.Pause();  

}  


// 视频停止  

public void MovieStop()  

{  

isPlay = false;  

mediaPlayerCtrl.Stop();  

}  


// 读取视频  

// namePtah读取视频的路径

public void MovieLoad(string namePtah)  

{  

mediaPlayerCtrl.Load(namePtah);  

mediaPlayerCtrl.m_bAutoPlay = false;  

isPlay = false;  

isFinish = false;  

}  


// 视频设置循环播放  

public void MovieLoop()  

{  

mediaPlayerCtrl.m_bLoop = !mediaPlayerCtrl.m_bLoop;  

}  

/// 视频全屏显示  

public void OnClickFullScreen()  

{  

if (!mediaPlayerCtrl.m_bFullScreen)  

{  

mediaPlayerCtrl.m_bFullScreen = true;  

movieRawImage.rectTransform.offsetMax = new Vector2(0, 0);  

movieRawImage.rectTransform.offsetMin = -new Vector2(0, 0);  

}  

else  

{  

mediaPlayerCtrl.m_bFullScreen = false;  

movieRawImage.rectTransform.offsetMax = maxOffsetTextrue;

movieRawImage.rectTransform.offsetMin = minOffsetTextrue;  

}     

}  

// 关闭视频界面  

public void OnClickClose()  

{  

mediaPlayerCtrl.Stop();  

movieRawImage.gameObject.SetActive(false);  

}  

/// 移动视频进度条  

public void OnDragSlider()  

{  

if (!isPlay)  

return;  

int seekPos = (int)(movieSlider.value * mediaPlayerCtrl.GetDuration());  

mediaPlayerCtrl.SeekTo(seekPos);  

}  

// 按下视频进度条  

public void OnPoniterDownSlider()  

{  

if (!isPlay)  

return;  

isCtrlMovie = true;  

  }  

/// 弹起视频进度条  

public void OnPoniterUpSlider()  

{  

if(!isPlay)  

return;  

int seekPos = (int)(movieSlider.value * mediaPlayerCtrl.GetDuration());  

mediaPlayerCtrl.SeekTo(seekPos);

isCtrlMovie = false; 

}  

public bool GetIsFullScreen()  

{  

return mediaPlayerCtrl.m_bFullScreen;  

}  

public bool GetIsLoop()  

{  

return mediaPlayerCtrl.m_bLoop;  

}  

void OnEnd()  

{  

isFinish = true;  

}  

}  

将该脚本和Media Player Ctrl脚本放到RawImage组建里面,其中图中的test.mp4为本地视频,放在StreamingAssets文件夹下,可以写想要播放的视频链接地址,接着我们要在要改改RawImage的锚点设置,改成全屏自动拉伸的锚点。如图:


EasyMovieTexture插件使用教学_第2张图片

然后我们为Slider组件添加事件监听器,用来控制视频的快进和倒退,详细的如图所示:

EasyMovieTexture插件使用教学_第3张图片

大家将一些按钮点击事件绑定好后,一个视频播放器就OK了。

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