1.0 初始化旋转向量:旋转角为alpha,旋转轴为(x,y,z)
Eigen::AngleAxisd rotation_vector(alpha,Vector3d(x,y,z))
1.1 旋转向量转旋转矩阵
Eigen::Matrix3d rotation_matrix;rotation_matrix=rotation_vector.matrix();
Eigen::Matrix3d rotation_matrix;rotation_matrix=rotation_vector.toRotationMatrix();
1.2 旋转向量转欧拉角(Z-Y-X,即RPY)
Eigen::Vector3d eulerAngle=rotation_vector.matrix().eulerAngles(2,1,0);
1.3 旋转向量转四元数
Eigen::Quaterniond quaternion(rotation_vector);
Eigen::Quaterniond quaternion;Quaterniond quaternion;
Eigen::Quaterniond quaternion;quaternion=rotation_vector;
2.0 初始化旋转矩阵
Eigen::Matrix3d rotation_matrix;rotation_matrix< 2.1 旋转矩阵转旋转向量 Eigen::AngleAxisd rotation_vector(rotation_matrix); Eigen::AngleAxisd rotation_vector;rotation_vector=rotation_matrix; Eigen::AngleAxisd rotation_vector;rotation_vector.fromRotationMatrix(rotation_matrix); 2.2 旋转矩阵转欧拉角(Z-Y-X,即RPY) Eigen::Vector3d eulerAngle=rotation_matrix.eulerAngles(2,1,0); 2.3 旋转矩阵转四元数 Eigen::Quaterniond quaternion(rotation_matrix); Eigen::Quaterniond quaternion;quaternion=rotation_matrix; 3.0 初始化欧拉角(Z-Y-X,即RPY) Eigen::Vector3d eulerAngle(yaw,pitch,roll); 3.1 欧拉角转旋转向量 Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX())); Eigen::AngleAxisd rotation_vector;rotation_vector = yawAngle* pitchAngle * rollAngle; 3.2 欧拉角转旋转矩阵 Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX())); Eigen::Matrix3d rotation_matrix;rotation_matrix = yawAngle* pitchAngle * rollAngle; 3.3 欧拉角转四元数 Eigen::AngleAxisd rollAngle(AngleAxisd(eulerAngle(2),Vector3d::UnitX())); Eigen::Quaterniond quaternion;quaternion=yawAnglepitchAnglerollAngle; 4.0 初始化四元数 Eigen::Quaterniond quaternion(w,x,y,z); 4.1 四元数转旋转向量 Eigen::AngleAxisd rotation_vector(quaternion); Eigen::AngleAxisd rotation_vector;rotation_vector=quaternion; 4.2 四元数转旋转矩阵 Eigen::Matrix3d rotation_matrix;rotation_matrix=quaternion.matrix(); Eigen::Matrix3d rotation_matrix;rotation_matrix=quaternion.toRotationMatrix(); 4.4 四元数转欧拉角(Z-Y-X,即RPY) Eigen::Vector3d eulerAngle=quaternion.matrix().eulerAngles(2,1,0); Isometry3d T = Isometry3d::Identity(); //虽然为3d,实际上是4*4矩阵 T.rotate(rotation_matrix);三、欧拉角
Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));
Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ()));
Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));
Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ()));
Eigen::AngleAxisd pitchAngle(AngleAxisd(eulerAngle(1),Vector3d::UnitY()));
Eigen::AngleAxisd yawAngle(AngleAxisd(eulerAngle(0),Vector3d::UnitZ()));四、四元数
五、欧式变换矩阵
T.pretranslate(Vector3d(1, 2, 3));