TextureCache SpriteFrameCache

TextureCache::getInstance()->addImageAsync("land.png",  CC_CALLBACK_1(Loading::loadedCallback,this) );
TextureCache::getInstance()->addImage();//无回调
void Loading::loadedCallback(cocos2d::Texture2D *texture)  
{}


Texture2D* barTexture =  TextureCache::getInstance()->addImage("bar.png");//调用TextureCache内容
Sprite* barSprite = Sprite::createWithTexture(barTexture);
addChild(barSprite);

SpriteFrameCache::getInstance()->addSpriteFramesWithFile("gameArts-hd.plist","gameArts-hd.png");

initWithSpriteFrameName(str->getCString());

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