WPF游戏编程02--物体运动

<Canvas x:Name="container" Width="800" Height="600" Background="Silver" 
                MouseLeftButtonDown="container_MouseLeftButtonDown">
        </Canvas>



using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace WPFApplication
{
    /// <summary>
    /// chap02.xaml 的交互逻辑
    /// </summary>
    public partial class chap02 : Window
    {
        public chap02()
        {
            InitializeComponent();
            DrawPentacle();
        }

        private void DrawPentacle()
        {
            pentacle = new Polygon();
            pentacle.Stroke = System.Windows.Media.Brushes.DarkGray;
            pentacle.StrokeThickness = 0.1;
            pentacle.Fill = new SolidColorBrush(Colors.Red);
            pentacle.Opacity = 0.4;

            PointCollection pointCollection = new PointCollection();
            pointCollection.Add(new Point(0,0));
            pointCollection.Add(new Point(100,0));
            pointCollection.Add(new Point(100,100));
            pointCollection.Add(new Point(0,100));
            pentacle.Points = pointCollection;

            Canvas.SetLeft(pentacle, 0);
            Canvas.SetTop(pentacle, 0);
            container.Children.Add(pentacle);

            CompositionTarget.Rendering += new EventHandler(TimeTick);
        }

        private void TimeTick(object sender, EventArgs e)
        {
            double pentacleX = Canvas.GetLeft(pentacle);
            double pentacleY = Canvas.GetTop(pentacle);



            Canvas.SetLeft(pentacle, (moveTo.X > pentacleX) ? (pentacleX + speed) : (pentacleX - speed));
            Canvas.SetTop(pentacle, (moveTo.Y > pentacleY) ? (pentacleY + speed) : (pentacleY - speed));
        }

        private void container_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
        {
            moveTo = e.GetPosition(container);
        }


        private Polygon pentacle;
        private int speed = 1;
        private Point moveTo;
    }
}


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