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示例
HTML
.p-summary
h1 Butterfly
p
a(href="https://ykob.github.io/sketch-threejs/sketch/butterfly.html", target="_blank")
|this source.
canvas(id="canvas-webgl", class="p-canvas-webgl")
CSS
@import url('https://fonts.googleapis.com/css?family=Homenaje');
.p-canvas-webgl {
position: fixed;
z-index: 1;
top: 0; left: 0;
}
.p-summary {
position: absolute;
top: 20px; left: 20px;
z-index: 2;
color: #111;
font-family: 'Homenaje', sans-serif;
h1 {
margin: 0 0 0.8em;
font-size: 5px;
font-weight: 400;
letter-spacing: 0.05em;
}
p {
margin: 0;
font-size: 1.1rem;
letter-spacing: 0.1em;
}
a {
color: #1FFFF;
}
}
JS
class ConsoleSignature {
constructor() {
this.message = `created by yoichi kobayashi`;
this.url = `http://www.tplh.net`;
this.show();
}
show() {
if (navigator.userAgent.toLowerCase().indexOf('chrome') > -1) {
const args = [
`\n%c ${this.message} %c%c ${this.url} \n\n`,
'color: #fff; background: #222; padding:3px 0;',
'padding:3px 1px;',
'color: #fff; background: #47c; padding:3px 0;',
];
console.log.apply(console, args);
} else if (window.console) {
console.log(`${this.message} ${this.url}`);
}
}
}
const debounce = (callback, duration) => {
var timer;
return function(event) {
clearTimeout(timer);
timer = setTimeout(function(){
callback(event);
}, duration);
};
};
const SIZE = 280;
class Butterfly {
constructor(i, texture) {
this.uniforms = {
index: {
type: 'f',
value: i
},
time: {
type: 'f',
value: 0
},
size: {
type: 'f',
value: SIZE
},
texture: {
type: 't',
value: texture
},
}
this.physicsRenderer = null;
this.obj = this.createObj();
}
createObj() {
const geometry = new THREE.PlaneBufferGeometry(SIZE, SIZE / 3, 48, 24);
const mesh = new THREE.Mesh(
geometry,
new THREE.RawShaderMaterial({
uniforms: this.uniforms,
vertexShader: `attribute vec3 position;
attribute vec2 uv;
uniform mat4 modelViewMatrix;
uniform mat4 projectionMatrix;
uniform float index;
uniform float time;
uniform float size;
varying vec3 vPosition;
varying vec2 vUv;
void main() {
float flapTime = radians(sin(time * 6.0 - length(position.xy) / size * 2.6 + index * 2.0) * 45.0 + 30.0);
float hovering = cos(time * 2.0 + index * 3.0) * size / 16.0;
vec3 updatePosition = vec3(
cos(flapTime) * position.x,
position.y + hovering,
sin(flapTime) * abs(position.x) + hovering
);
vec4 mvPosition = modelViewMatrix * vec4(updatePosition, 1.0);
vPosition = position;
vUv = uv;
gl_Position = projectionMatrix * mvPosition;
}
`,
fragmentShader: `precision highp float;
uniform float index;
uniform float time;
uniform float size;
uniform sampler2D texture;
varying vec3 vPosition;
varying vec2 vUv;
//
// Description : Array and textureless GLSL 2D/3D/4D simplex
// noise functions.
// Author : Ian McEwan, Ashima Arts.
// Maintainer : ijm
// Lastmod : 20110822 (ijm)
// License : Copyright (C) 2011 Ashima Arts. All rights reserved.
// Distributed under the MIT License. See LICENSE file.
// https://github.com/ashima/webgl-noise
//
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x) {
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r)
{
return 1.79284291400159 - 0.85373472095314 * r;
}
float snoise3(vec3 v)
{
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
// First corner
vec3 i = floor(v + dot(v, C.yyy) );
vec3 x0 = v - i + dot(i, C.xxx) ;
// Other corners
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 - g;
vec3 i1 = min( g.xyz, l.zxy );
vec3 i2 = max( g.xyz, l.zxy );
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
vec3 x1 = x0 - i1 + C.xxx;
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
vec4 p = permute( permute( permute(
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
float n_ = 0.142857142857; // 1.0/7.0
vec3 ns = n_ * D.wyz - D.xzx;
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
vec4 x_ = floor(j * ns.z);
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
vec4 x = x_ *ns.x + ns.yyyy;
vec4 y = y_ *ns.x + ns.yyyy;
vec4 h = 1.0 - abs(x) - abs(y);
vec4 b0 = vec4( x.xy, y.xy );
vec4 b1 = vec4( x.zw, y.zw );
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
vec4 s0 = floor(b0)*2.0 + 1.0;
vec4 s1 = floor(b1)*2.0 + 1.0;
vec4 sh = -step(h, vec4(0.0));
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
vec3 p0 = vec3(a0.xy,h.x);
vec3 p1 = vec3(a0.zw,h.y);
vec3 p2 = vec3(a1.xy,h.z);
vec3 p3 = vec3(a1.zw,h.w);
//Normalise gradients
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
m = m * m;
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
dot(p2,x2), dot(p3,x3) ) );
}
vec3 convertHsvToRgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
vec4 texColor = texture2D(texture, vUv);
float noise = snoise3(vPosition / vec3(size * 0.25) + vec3(0.0, 0.0, time));
vec3 hsv = vec3(1.0 + noise * 0.2 + index * 0.7, 0.4, 1.0);
vec3 rgb = convertHsvToRgb(hsv);
gl_FragColor = vec4(rgb, 1.0) * texColor;
}`,
depthWrite: false,
side: THREE.DoubleSide,
transparent: true
})
);
mesh.rotation.set(-45 * Math.PI / 180, 0, 0);
return mesh;
}
render(renderer, time) {
this.uniforms.time.value += time;
this.obj.position.z = (this.obj.position.z > -900) ? this.obj.position.z - 4 : 900;
}
}
const resolution = {
x: 0,
y: 0
};
const canvas = document.getElementById('canvas-webgl');
const renderer = new THREE.WebGLRenderer({
antialias: false,
canvas: canvas,
});
const scene = new THREE.Scene();
const camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 1, 10000);
const clock = new THREE.Clock();
const loader = new THREE.TextureLoader();
const vectorTouchStart = new THREE.Vector2();
const vectorTouchMove = new THREE.Vector2();
const vectorTouchEnd = new THREE.Vector2();
const CAMERA_SIZE_X = 640;
const CAMERA_SIZE_Y = 480;
const BUTTERFLY_NUM = 7;
const butterflies = [];
const resizeCamera = () => {
const x = Math.min((resolution.x / resolution.y) / (CAMERA_SIZE_X / CAMERA_SIZE_Y), 1.0) * CAMERA_SIZE_X;
const y = Math.min((resolution.y / resolution.x) / (CAMERA_SIZE_Y / CAMERA_SIZE_X), 1.0) * CAMERA_SIZE_Y;
camera.left = x * -0.5;
camera.right = x * 0.5;
camera.top = y * 0.5;
camera.bottom = y * -0.5;
camera.updateProjectionMatrix();
};
const resizeWindow = () => {
resolution.x = window.innerWidth;
resolution.y = window.innerHeight;
canvas.width = resolution.x;
canvas.height = resolution.y;
resizeCamera();
renderer.setSize(resolution.x, resolution.y);
}
const render = () => {
const time = clock.getDelta();
for (var i = 0; i < butterflies.length; i++) {
butterflies[i].render(renderer, time);
}
renderer.render(scene, camera);
}
const renderLoop = () => {
render();
requestAnimationFrame(renderLoop);
}
const on = () => {
window.addEventListener('resize', debounce(resizeWindow), 1000);
}
const init = () => {
resizeWindow();
on();
renderer.setClearColor(0x1FFFF, 1.0);
camera.position.set(250, 500, 1000);
camera.lookAt(new THREE.Vector3());
loader.crossOrigin = 'anonymous';
loader.load('http://ykob.github.io/sketch-threejs/img/sketch/butterfly/tex.png', (texture) => {
texture.magFilter = THREE.NearestFilter;
texture.minFilter = THREE.NearestFilter;
for (var i = 0; i < BUTTERFLY_NUM; i++) {
butterflies[i] = new Butterfly(i, texture);
butterflies[i].obj.position.set(((i + 1) % 3 - 1) * i * 50, 0, 1800 / BUTTERFLY_NUM * i);
scene.add(butterflies[i].obj);
}
renderLoop();
});
}
init();
new ConsoleSignature();