VTK提供了多种交互方式,最常用的包括joystick和trackball,并且可以分别对actor和camera进行操作。
在VTK中,可以通过集成已有的交互方式类,然后添加自己的功能,则可以完成在触发响应时,完成响应的操作。
以下是自定义交互方式类的一个实例。该实例实现的是对鼠标点击的物体进行高亮显示。
#include
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// Handle mouse events
class MouseInteractorHighLightActor : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorHighLightActor* New();
vtkTypeMacro(MouseInteractorHighLightActor, vtkInteractorStyleTrackballCamera);
MouseInteractorHighLightActor()
{
LastPickedActor = NULL;
LastPickedProperty = vtkProperty::New();
}
virtual ~MouseInteractorHighLightActor()
{
LastPickedProperty->Delete();
}
virtual void OnLeftButtonDown()
{
int* clickPos = this->GetInteractor()->GetEventPosition();
// Pick from this location.
vtkSmartPointer picker =
vtkSmartPointer::New();
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
// If we picked something before, reset its property
if (this->LastPickedActor)
{
this->LastPickedActor->GetProperty()->DeepCopy(this->LastPickedProperty);
}
this->LastPickedActor = picker->GetActor();
if (this->LastPickedActor)
{
// Save the property of the picked actor so that we can
// restore it next time
this->LastPickedProperty->DeepCopy(this->LastPickedActor->GetProperty());
// Highlight the picked actor by changing its properties
this->LastPickedActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
this->LastPickedActor->GetProperty()->SetDiffuse(1.0);
this->LastPickedActor->GetProperty()->SetSpecular(0.0);
}
// Forward events
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
vtkActor *LastPickedActor;
vtkProperty *LastPickedProperty;
};
vtkStandardNewMacro(MouseInteractorHighLightActor);
// Execute application.
int main(int argc, char *argv[])
{
int numberOfSpheres = 10;
if (argc > 1)
{
numberOfSpheres = atoi(argv[1]);
}
// A renderer and render window
vtkSmartPointer renderer =
vtkSmartPointer::New();
vtkSmartPointer renderWindow =
vtkSmartPointer::New();
renderWindow->AddRenderer ( renderer );
// An interactor
vtkSmartPointer renderWindowInteractor =
vtkSmartPointer::New();
renderWindowInteractor->SetRenderWindow ( renderWindow );
// Set the custom type to use for interaction.
vtkSmartPointer style =
vtkSmartPointer::New();
style->SetDefaultRenderer(renderer);
renderWindowInteractor->SetInteractorStyle( style );
for (int i = 0; i < numberOfSpheres; ++i)
{
vtkSmartPointer source =
vtkSmartPointer::New();
double x, y, z, radius;
x = vtkMath::Random(-5,5);
y = vtkMath::Random(-5,5);
z = vtkMath::Random(-5,5);
radius = vtkMath::Random(.5, 1.0);
source->SetRadius(radius);
source->SetCenter(x, y, z);
source->SetPhiResolution(11);
source->SetThetaResolution(21);
vtkSmartPointer mapper =
vtkSmartPointer::New();
mapper->SetInputConnection ( source->GetOutputPort());
vtkSmartPointer actor =
vtkSmartPointer::New();
actor->SetMapper ( mapper );
double r, g, b;
r = vtkMath::Random(.4, 1.0);
g = vtkMath::Random(.4, 1.0);
b = vtkMath::Random(.4, 1.0);
actor->GetProperty()->SetDiffuseColor(r, g, b);
actor->GetProperty()->SetDiffuse(.8);
actor->GetProperty()->SetSpecular(.5);
actor->GetProperty()->SetSpecularColor(1.0,1.0,1.0);
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor ( actor );
}
renderer->SetBackground ( .3, .4, .5 );
// Render and interact
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
在VTK的示例中,对常用的交互方式,以及常用的自定义交互方式都进行了实现,各个示例的源码地址如下:
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/MoveAGlyph
http://www.itk.org/Wiki/VTK/Examples/Cxx/Interaction/Game
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/TrackballActor
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/SelectAnActor
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Picking/HighlightPickedActor
http://www.vtk.org/Wiki/VTK/Examples/Cxx/Interaction/Picking
http://stackoverflow.com/questions/27628493/vtk-interacting-with-multiple-objects