射线+获取当前Animator动画片段名字+双击+获取时间+ScrollView 界面初始化+不规则按钮点击+Texture2D旋转
//射线检测RaycastHithit;voidUpdate(){if(Input.GetMouseButtonDown(0)){Rayray=Camera.main.ScreenPointToRay(Input.mousePosition);if(Physics.Raycast(ray,outhit)){if(hit.transform.tag.Equals("Player")){Animato