2D Splatter Effects in Unity Using the Stencil Buffer
Shader"Splatter/Surface"{Properties{[PerRendererData]_MainTex("SpriteTexture",2D)="white"{}_Color("Tint",Color)=(1,1,1,1)[MaterialToggle]PixelSnap("Pixelsnap",Float)=0_AlphaCutoff("AlphaCutoff",Range(