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cocos2d.h
Cocos2d-x 3.2 搖杆控件
話不多說,看代碼:#ifndef__Joystick__ #define__Joystick__ #include"
cocos2d.h
" USING_NS_CC; enumJoystickEnum
w174504744
·
2014-08-27 18:00
cocos2d-x 3.2|创建游戏中的场景:背景
创建游戏中的场景:背景1.创建背景类:BackGroundXcode生成了如下文件↓BackGround.hBackGround.cpp2.在BackGround.h中构建如下需要用到的方法↓#include"
cocos2d.h
Test_dx
·
2014-08-27 11:00
游戏
类
namespace
cocos2d
cocos2d-x
Cocos2dx V3.x 实现人物血条 (附源代码)
h#ifndef__HELLOWORLD_SCENE_H__#define__HELLOWORLD_SCENE_H__#include"
cocos2d.h
"USING_NS_CC;classHelloWorld
u010983974
·
2014-08-21 11:00
Class
cocos2dx
cpp
cocos2d-x
人物
Cocos2dx v3.xloading进度条的自我实现(附源代码)
loading进度条自我实现了一下一、在HelloWorld.h中代码#ifndef__HELLOWORLD_SCENE_H__#define__HELLOWORLD_SCENE_H__#include"
cocos2d.h
"USING_NS_CC
u010983974
·
2014-08-21 09:00
C++
源代码
异步
callback
cocos2d-x
Cocos2d-x3.2 ClippingNode裁减节点(模板遮罩)
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-17 02:00
Cocos2d-x3.2 碰撞检测--圆形
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 23:00
Cocos2d-x3.2 碰撞检测--矩形
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 22:00
Cocos2d-x3.2 简单手势识别
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 22:00
cocos2dx 可拖动的精灵类
实现的是3d效果的,2d实现起来也是一样的#pragmaonce #include"
cocos2d.h
" USING_NS_CC; typedefenumtagPaddleState { kPaddleStateGrabbed
w18767104183
·
2014-08-16 22:00
Cocos2d-x3.2 双击事件
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 19:00
Cocos2d-x3.2 文件读写
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 17:00
Cocos2d-x3.2 重力感应
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 12:00
Cocos2d-x3.2 UserDefault用户数据
//GameScene.h#include "
cocos2d.h
"USING_NS_CC;class GameScene : public cocos2d::Layer{public: static
墨云天
·
2014-08-16 11:00
Cocos2d-x3.2 多点触控
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-16 02:00
Cocos2d-x3.2 音乐和音效的播放
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-15 23:00
Cocos2d-x3.2 屏幕截图
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-15 23:00
Cocos2d-x3.2 场景的生命周期
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-15 19:00
Cocos2d-x3.2 Loading场景的设计
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-15 17:00
Cocos2d-x3.2 Grid3D网格动作
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-15 15:00
Cocos2d-x3.2 Progress进度条
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-15 14:00
Cocos2d-x3.2 Ease加速度
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-15 00:00
Cocos2d-x3.2 Animate帧动画
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-15 00:00
Cocos2d-x3.2 Speed、Follow的使用
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 持续动作
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 瞬时动作
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 Scale9Sprite点九图形式缩放图片
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 定时器的使用
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 获取系统语言环境
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 Menu菜单的创建
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 文字显示
GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2 Sprite精灵类的创建与设置
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2单点触摸
//GameScene.h #include "
cocos2d.h
" USING_NS_CC; class GameScene : public cocos2d::Layer { public:
墨云天
·
2014-08-14 17:00
Cocos2d-x3.2场景切换
//GameScene.h #include "
cocos2d.h
" class GameScene : public cocos2d::Layer { public: static cocos2d
墨云天
·
2014-08-14 16:00
cocos2d-x ios游戏开发初认识(二)
+的类:按照 HelloWorld的做法MainScene.h函数#ifndef__fff__MainScene__#define__fff__MainScene__#include#include"
cocos2d.h
"usingnamespacecocos2d
itpeng523
·
2014-08-11 22:00
使用tolua++编译pkg,从而创建自定义类让Lua脚本使用
.//// #ifndef__mtet__MySprite__#define__mtet__MySprite__ #include"
cocos2d.h
"usin
dingkun520wy
·
2014-08-07 17:00
C++
lua
cocos2dx
Cocos2d-x实例:设置背景音乐与音效-设置场景实现
文件代码如下:[html] viewplaincopy #ifndef __Setting_SCENE_H__ #define __Setting_SCENE_H__ #include "
cocos2d.h
智捷课堂
·
2014-08-05 19:00
Cocos2d-x实例:设置背景音乐与音效-设置场景实现
文件代码如下:[html] viewplaincopy #ifndef __Setting_SCENE_H__ #define __Setting_SCENE_H__ #include "
cocos2d.h
关东升
·
2014-08-05 19:00
cocos2d-x
Cocos2d-x实例:设置背景音乐与音效-设置场景实现
设置场景(Setting),Setting.h文件代码如下:#ifndef__Setting_SCENE_H__ #define__Setting_SCENE_H__ #include"
cocos2d.h
tonny_guan
·
2014-08-05 19:00
游戏
移动
手机游戏
cocos2d-x
Cocos2d-x实例:设置背景音乐与音效-HelloWorld场景实现
HelloWorld.h文件代码如下:[html] viewplaincopy #define __HELLOWORLD_SCENE_H__ #include "
cocos2d.h
" #include
智捷课堂
·
2014-08-05 19:00
Cocos2d-x实例:设置背景音乐与音效-HelloWorld场景实现
HelloWorld.h文件代码如下:[html] viewplaincopy #define __HELLOWORLD_SCENE_H__ #include "
cocos2d.h
" #include
关东升
·
2014-08-05 19:00
helloworld
Cocos2d-x实例:设置背景音乐与音效-HelloWorld场景实现
HelloWorld.h文件代码如下:#define__HELLOWORLD_SCENE_H__ #include"
cocos2d.h
" #include"SimpleAudioEngine.h
tonny_guan
·
2014-08-05 19:00
游戏
移动
手机游戏
cocos2d-x
豪华版飞机大战系列(四)
看PigSprite.h的实现:#include"
cocos2d.h
" USING_NS_CC; classPigSprite:publiccocos2d::Sprite { pub
u013599970
·
2014-07-21 19:00
游戏
ubuntu
cocos2d-x
地图迷雾效果的实现(源码)
/www.benmutou.com/archives/482源码C++代码:FogLayer.h#ifndef_FOG_LAYER_H_ #define_FOG_LAYER_H_ #include"
cocos2d.h
linchaolong
·
2014-07-18 15:00
Cocos2d-x移植android加入震动效果
cpp部分通过jni调用java静态函数头文件:#include #include"
cocos2d.h
" #include"platform/android/jni/JniHelper.h"在cpp
oyangyufu
·
2014-07-15 22:00
Cocos2d-iPhone V3 (2) 场景转换
#import"
cocos2d.h
" #import"cocos2d-ui.h" @interfaceMainScene:CCScene +(MainScene*)scene; -(id)init; @
prevention
·
2014-07-06 14:00
Cocos2d-iPhone V3 (1) 基本程序框架以及常用动作介绍
:大锐哥-第一部分:一个Cocos2d-iPhoneV3的基本框架1.AppDelegate首先看AppDelegate.h,类是继承自CCAppDeleagate,其他没什么特别的:#import"
cocos2d.h
prevention
·
2014-07-06 13:00
cocos2dx3.1.1 模态对话框
可定制的,比如说背景图,标题,文本,按钮等,根据需要添加和设置2.需要屏蔽对话框下层的触摸3.为了友好的效果显示,把不可触摸的部分变为灰PopupLayer.h#pragmaonce #include"
cocos2d.h
千山万水
·
2014-06-30 15:00
cocos2d学习自学自练--flappy bird(续)
BirdSprite.h#ifndef _BIRD_SRPITE_H_ #define _BIRD_SRPITE_H_ #include "
cocos2d.h
" class BirdSprite
Mervynly
·
2014-06-25 02:00
button
.h#pragmaonce; #include"
cocos2d.h
" #include usingstd::string; usingnamespacecocos2d; enumLabelSide
小熊猫大暴走
·
2014-06-19 23:00
利用tolua++编译pkg,以便让Lua使用cpp自定义类
viewplaincopy#ifndef __SongToLua__SongCpp__ #define __SongToLua__SongCpp__ #include #include "
cocos2d.h
oSKyTonight
·
2014-06-19 10:00
lua
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