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unityengine
Unity C# 游戏间物体间的访问
2、分别为Cube和Sphere添加脚本CubeScript和SphereScript: 在SphereScript这两个定义一个函数DoSomething(),脚本具体代码如下: using
UnityEngine
·
2015-11-13 18:34
unity
unity3d脚本编程
在unity中创建一个脚本,默认内容例如以下: using
UnityEngine
; using System.Collections; public class MainPlayer : MonoBehaviour
·
2015-11-13 17:08
unity3d
Unity 中Token的应用
using
UnityEngine
; using System; using System.Collections; using System.Net; using System.Text; using
速度速度撒
·
2015-11-13 16:31
unity3d
Unity 中Token的应用
using
UnityEngine
; using System; using System.Collections; using System.Net; using System.Text; using
速度速度撒
·
2015-11-13 16:31
unity3d
Unity 中Token的应用
using
UnityEngine
;using System;using System.Collections;using System.Net;using System.Text;using System.Web
速度速度撒
·
2015-11-13 16:31
Unity3D
从服务器上通过token
unity3d脚本编程
在unity中创建一个脚本,默认内容例如以下: using
UnityEngine
; using System.Collections; public class MainPlayer : MonoBehaviour
·
2015-11-13 12:31
unity3d
Unity3D 进度条
Application.LoadLevelAsync using
UnityEngine
; using System.Collections; public class example :
·
2015-11-13 10:16
unity3d
从Confluence获取html table并将其序列化为C#类文件的工具
如下是一个野怪的数据模型文档: 最终在Unity的C#代码中它会是这个形式: 1 using
UnityEngine
; 2 using System.Collect
·
2015-11-13 09:54
table
NGUI Checkbox与PlayerPrefs
startsChecked:true,一运行,就显示UISprite :checkSprite; 3,UISprite checkSprite:一般为“选中”状态的UI; using
UnityEngine
·
2015-11-13 08:43
checkbox
Unity 3D学习笔记(三)——关于脚本
在脚本中定义的类成员,如果是公共的话,在脚本与游戏对象绑定之后,是可以在Inspector中编辑的,例如下面这个脚本: using
UnityEngine
; using System.Collections
·
2015-11-13 08:14
unity
C# Socket
using
UnityEngine
; using System.Collections; using System.Net; using System.Net.Sockets; using System
·
2015-11-13 07:50
socket
NETWORK_同步位置信息
using
UnityEngine
;using System.Collections; public class NetworkInterpolatedTransform : MonoBehaviour
·
2015-11-13 06:38
NetWork
NETWORK_动画同步
using
UnityEngine
;using System.Collections;using System; public class NetworkSyncAnimation : MonoBehaviour
·
2015-11-13 06:37
NetWork
刀光拖尾效果
using
UnityEngine
; using System.Collections; public class TrailArc : MonoBehaviour {
·
2015-11-13 06:32
效果
切换sprite
using
UnityEngine
; using System.Collections; public class BTN : MonoBehaviour { &
·
2015-11-13 04:19
Sprite
打包资源
using System.Collections.Generic; using System.IO; using UnityEditor; using
UnityEngine
; class
·
2015-11-13 04:16
打包
unity3d中实现聊天功能
using
UnityEngine
;using System.Collections;public class Chat : MonoBehaviour {  
·
2015-11-13 04:12
unity3d
血条进度条制作方法
using
UnityEngine
; using System.Collections; public class BloodBarTest : MonoBehaviour { public
·
2015-11-13 04:11
进度条
半透明面片或墙壁的实现
using
UnityEngine
; using System.Collections; public class example : MonoBehaviour
·
2015-11-13 04:07
实现
调用外部的EXE和载入关卡
-----------------调用外部的EXE----------------------- using
UnityEngine
;using System.Collections; public
·
2015-11-13 04:31
exe
一个引力地球的范例
using
UnityEngine
;using System.Collections; public class Magnetic : MonoBehaviour{
·
2015-11-13 04:29
获取预制和获取gameObject
using
UnityEngine
; using System.Collections; using System.Collections.Generic; using UnityEditor;
·
2015-11-13 02:02
object
unity3d抛物线的脚本
using
UnityEngine
; using System.Collections; public class ProjectileTest : MonoBehaviour
·
2015-11-13 02:00
unity3d
脚本控制animation的事件
在Assets/Editor目录中放置代码,参考代码如下: using
UnityEngine
; using System.Collections; using UnityEditor; public
·
2015-11-13 02:59
animation
序列化范例
using
UnityEngine
; using System.Collections; using System; [Serializable] public class test {
·
2015-11-13 02:56
序列化
【重要】攻击动作时间段判断~使用动画time比较动画length和使用一个变量数组做延迟
using
UnityEngine
; using System.Linq; using System.Collections.Generic; [RequireComponent(typeof
·
2015-11-13 02:54
length
角色头上冒数字
. /// the GUI Text Floating system /// </summary> using
UnityEngine
; using System.Collections
·
2015-11-13 02:53
角色
goto的用法
using
UnityEngine
; using System.Collections; public class goto1 : MonoBehaviour { public bool can
·
2015-11-13 02:47
Go
U3D调用7z解压文件
using
UnityEngine
; using System; using System.IO; using System.Diagnostics; public class Test :
·
2015-11-13 02:45
文件
距离某天还有多久
using
UnityEngine
; using System.Collections; using System; public class test : MonoBehaviour {
·
2015-11-13 02:44
CopyTransform
// TransformCopier.cs v 1.1 // homepage: http://wiki.unity3d.com/index.php/CopyTransform using
UnityEngine
·
2015-11-13 02:36
transform
AddParent
using
UnityEngine
; using UnityEditor; using System.Collections; public class AddParent : ScriptableObject
·
2015-11-13 02:35
add
AddChild
using
UnityEngine
; using
UnityEngine
; using UnityEditor; using System.Collections; public class
·
2015-11-13 02:34
add
贝塞尔曲线代码
调用类 using
UnityEngine
; [System.Serializable] public class Bezier : System.Object { public
·
2015-11-13 02:33
代码
判断资源贴图是否有alpha
hasAlpha = true; if(hasAlpha)then(texture.size/2 and trueColor)else(16bit) 2014.05.27 */ using
UnityEngine
·
2015-11-13 02:29
Alpha
导入贴图操作:处理贴图MaxSize和Format
using
UnityEngine
; using System.Collections; using UnityEditor; public class ImportModflyTextures
·
2015-11-13 02:28
format
修改贴图工具
ChangeTextureImportSettingsUnity3 for Unity3.x 程序代码 csharp 代码 using
UnityEngine
; using UnityEditor
·
2015-11-13 02:27
工具
CharacterMotor_刚体角色驱动
using
UnityEngine
; //this class holds movement functions for a rigidbody character such as player,
·
2015-11-13 02:27
character
sine曲线向前运动
using
UnityEngine
; using System.Collections; public class sineWork : MonoBehaviour { float
·
2015-11-13 02:26
in
减速
using
UnityEngine
; using System.Collections; public class stopSpeed : MonoBehaviour { public
·
2015-11-13 02:25
根据距离加速
using
UnityEngine
; using System.Collections; public class addSpeed : MonoBehaviour { public
·
2015-11-13 02:25
单列范例
using
UnityEngine
; using System.Collections; public class wht : MonoBehaviour { static wht
·
2015-11-13 02:24
列
Unity3D为FirstPersonController添加跑步与下蹲动作
using
UnityEngine
; using System.Collections; public class MyController : MonoBehaviour { public float
·
2015-11-13 00:57
controller
【Unity3D】使用鼠标键盘控制Camera视角(即时战略类游戏视角):缩近,拉远,旋转
1 using
UnityEngine
; 2 using System.Collections; 3 4 public class CameraController :
·
2015-11-13 00:56
unity3d
Unity3D文件读写
using
UnityEngine
; using System.Collections; using System.IO; public class MyFile : MonoBehaviour { public
·
2015-11-12 21:13
unity3d
Unity3D-简单的倒计时
using
UnityEngine
; using System.Collections; using System; /* * 用法:新建一个场景,新建一个3D Text,把该3D Text的Transform
·
2015-11-12 21:12
unity3d
C# XmlReader
一个非常全面的XML解析类 1 using System; 2 using
UnityEngine
; 3 using System.Xml; 4 using System.Collections
·
2015-11-12 20:28
reader
Unity3D 简单的倒计时
1 using System; 2 using
UnityEngine
; 3 using System.Collections; 4 5 public class TimeCountdown
·
2015-11-12 20:26
unity3d
unity 距离某天还有多久
using
UnityEngine
; using System.Collections; using System; public class test : MonoBehaviour
·
2015-11-12 13:09
unity
GUI 控件实例学习二(C#)
using
UnityEngine
; using System.Collections; public class GUITest : MonoBehaviour { public
·
2015-11-12 12:27
GUI
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